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Tomb Raider: The Angel of Darkness : ウィキペディア英語版
Tomb Raider: The Angel of Darkness

PlayStation 2
Mac OS X
18 December 2003}}
| genre = Action-adventure, stealth, horror
| modes = Single-player
}}
''Tomb Raider: The Angel of Darkness'' is the sixth video game in the ''Tomb Raider'' series, acting as a direct sequel to ''Tomb Raider Chronicles'' and ''The Last Revelation''. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X and was the first ''Tomb Raider'' title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear herself of murdering her former mentor Werner Von Croy while investigating the activities of a black magic cult.
The game's development began three years before release. The intention was to create a different game from previous entries in the franchise which could compete better with newer action games, and to fully exploit the potential of the next generation of gaming platforms. The production was fraught with difficulties, and the game ended up being delayed twice. When released, the game sold 2.5 million copies worldwide, but was widely criticised for its poor controls and multiple bugs. In the aftermath of the game's release, a potential trilogy was scrapped and development of the franchise was transferred to Crystal Dynamics for the next entry in the series, ''Tomb Raider: Legend''.
==Gameplay==
''Tomb Raider: The Angel of Darkness'', like previous ''Tomb Raider'' games, is a third-person action-adventure puzzle game. Players control the main series protagonist Lara Croft through the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swinging on ropes and standard gunplay. Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed whilst running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer round corners.〔〔 Lara's ability to sprint, present in the three previous entries in the series, is only available when the player opens a cabinet containing gas masks in the 'Galleries Under Siege' level.〔 Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor stun gun and upgraded versions of weapons like the shotgun.
Unlike previous games in the series, Lara has a stamina meter which depletes whilst she is performing bouts of climbing: if the bar empties before reaching her destination, she falls. The rate at which the meter decrease slows if the player performs special actions that increase Lara's strength. These actions are also necessary to progress in many of the levels. The game incorporates elements similar to a role-playing game, whereby Lara can talk with various NPCs found throughout the environments and chose what kinds of answers to give: early in the game, these answers will directly affect her progress through the story.〔 The game also features a second playable character, Kurtis Trent.〔 Initially appearing to be an antagonist, the player assumes control of him late in the game. He features mainly identical moves to Lara, and his sections of the game are more based around combat.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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